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Conquest/Resource Guide V1 Empty Conquest/Resource Guide V1

Post by Nana Wed Jul 18, 2018 9:08 pm

Conquest/Resource Guide V1 ImDyLc2
Map- Full Size
For the sake of distance. The distance between any territory is 200 miles.

Conquest Guide
The Conquest Guide is the highlight of Shinobi Conquest. Instead of most forums which rely solely on pvp or story, SC's Conquest Guide mixes them together... but also adds some flare! We use a "resource" here and associate it with each segment of the shinobi world map. These resources are what strengthen villages, our personal weapons and even some of our jutsu. You may be a powerful shinobi, but you can't fight a whole village!(maybe). To emphasize more on this, the shinobi world as a whole operates on a reputation system which will be covered more in another segment below. This reputation however, is closely associated with the main aspect of the Conquest Guide, as it pertains to each individual village and/or organization's control and influence over territory. The more territory on the map you control, the more resources you obtain! This of course means you may be seen as a threat by other villages or groups, so be mindful when claiming territory!

You may be asking yourself, "How does someone claim a territory?" Let's use Guest as an example! Say they belong to a certain village or organization: that group needs funds, resources to finance their war against another village or group. Can't make weapons without materials, right?! So Guest finds their group short on necessary materials to create weapons for their military strength. Simply put, their group has become too large to be supported by the current number of territories they possess. Guest has a couple of options, but all involve claiming more territory. First, they can go personally to another territory(advisedly the closest ones to your own territory!) and create an open thread with [CONQUEST] in the title. Doing it this way means that them as a shinobi will be personally claiming this territory. Guest must post the topic in the proper location associated with the forum(After traveling) and post at least one post where they enact their attempt to conquer that territory. This can be done many ways, from outright battle to subtle assassinations- yet all must involve killing or chasing off the enemy occupiers. In the case of neutral territory, there are no enemy occupiers: just villagers who you can either fight or find a way to convince them to remain peaceful.


  • Anyone Chuunin+ can participate in Conquests.
  • Does NOT invole the mission system(Neither restrictions, nor rewards)
  • There must be at least one attacker who stays within the thread for a complete 24 hours before they can leave(Otherwise the territory reverts to previous ownership).
  • There is no maximum number or attackers or defenders.
  • Both attackers & defenders have 24hours each to respond or they are skipped & incur any claimed hits.


The second way is missions. Missions are the alternative to outright open threads. It is also the alternative to having to fight other player characters to claim territory. Missions however, require two missions in the same territory to claim the territory, unlike a Conquest which only requires a single thread. The mission must be labeled [CONQUEST:Mission] and also be in the proper location on the forum. These missions cannot be invaded, but others may also perform conquest missions on the same territory and whoever has the most missions done by the next week- claims that territory.


  • Genin may participate in Conquest Missions only in defending territory they control, or lost one week prior.
  • Multiple missions are required to reclaim one territory(But are not limited to any one person per territory.) The general rule is 2 missions(increased by increased difficulty, so while a C Rank might require 2 missions, a B Rank would require 4, A would be 6, etc)
  • If two or more factions are competing for the same territory, whichever faction has the most mission points by the end of the week- claims the territory.
  • Conquest missions must reflect the nature of the territory(If bandits control the territory, you must do Bandit missions, etc)
  • Certain territories possess higher threats & may require specific ranked missions to participate. Some events cannot be done by missions. Minimum mission difficulty Is C Rank. Anything from bandits to Bijuu may attack any territory depending on how lucky(Or unlucky) you are!

Something else to note is the importance of attacking actual villages. Not any one person can conquer a village, no matter how powerful they may get in the game. There will be a minimum of 3 A Rank shinobi present for a full 48hours attacking the village before it may be considered conquered. If any one of the 3 are defeated or lose turns in the 48hour posting order, then that group forfeits the right to claim a village.

However for those who do claim an enemy village, they may take that village's Resource points, RYO and add it to their own village(Not for themselves). Please note that you can't just show up inside an enemy village and attack- you must first conquer the enemy territory leading to the village's location first. Once you obtain a territory, there is a 24hour time-limit before you may attack another territory.


Generated events

You may be wondering what else is there to be done with the Conquest system. Well I'll tell you! At the end of each week, every village/organization's territories are added up and various rewards are distributed. This reward increases the more territories you control!

After the rewards are given out, the staff will roll a dice system. This dice system determines what territories are affected by various factors. These factors include things like bandits, criminal organizations, random evil doctors and experiments, small rebellious villages, beasts, wild summons and even Bijuu! After the dice has been rolled and the map updated, shinobi may once again begin their conquest. Of course you have to steadily control and defend territory to keep it. If you don't, then you may continue to lose territory and power each week. The amount of territories affected may change depending on early stages of testing.

Each territory controlled, adds 5,000 RYO & 3 Resource Points to your village's funds at the start of each week.


Last edited by Nana on Wed Oct 16, 2019 6:59 pm; edited 3 times in total

Nana
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Conquest/Resource Guide V1 Empty Re: Conquest/Resource Guide V1

Post by Nana Wed Jul 18, 2018 9:08 pm

Resource Guide
In the prior post we talked about rewards, very briefly. You may be wondering what kind of rewards are associated with conquering territory for your village or organization. You get 5,000ryo(per territory)! Not you yourself as an individual, but for the village's funding. This serves a variety of purposes, mainly all of the benefits your village will need in order to grow stronger. Additionally you get 3 Tier 1 crafting resource per territory. Territory under control of NPC forces increases resource value per week. Week 1 would reward Tier 1 Resources. Week to would reward TIer 2 Resources, etc(Up to Tier 4 at week 4)
Ryo:

  • Purchasing shinobi NPCs to scout specific territories in and close to your own borders(1 territory away from your own)
  • Purchasing shinobi NPCs to reclaim lost territory(Lost within the past week only)
  • Upgrade certain facilities in your village.
  • Purchasing raw materials for your shinobi to craft weapons and items.

Shinobi NPCs may not fight Player Characters(PCs). They may however, spy on them if the PCs are within the village's territory or one space away from their territory. Shinobi NPCs may indirectly defeat PCs who are attempting to do Conquest Missions in or at the border of their territories. Shinobi NPCs may only thwart PCs who are B Rank & below. Cost 1,000 RYO per territory.

Facilities are an important part of the village's economy and protection. Each facility will have multiple ranks of progress and each progression will result in higher or stronger benefits. Of course these facilities cost an enormous amount of ryo for each one and each upgrade. 
Sensory Barrier: Creates an invisible barrier around the total circumference of the village. Invisible to the naked eye, but not sensory techniques or certain doujutsu- this barrier acts as an alarm to the village, noting all shinobi inside the village of intruders and from which direction they came. 
Rank 1: Once the barrier is erected, it is monitored at all times by a team of shinobi in a highly secured and secret place. The barrier covers the whole village and alerts the sensory shinobi when someone not of their village enters intrusively through various methods. The method between recognizing their villagers, strangers and intruders varies between villages: the most common way are seals however. Typically seals that are places on their village's PC shinobi(not their belongings). Merchants and travelers get temporary seals in the form of scrolls that change regularly. 100,000 RYO
Rank 2: Once upgraded to rank 2, the seal's range is increased along with a secondary barrier being added at the barrier's increase parameter. The range extends one hundred feet passed the gates, allowing for additional checkpoints and guards to be places to secure the village. This coupled with the Walls perk will further increase the village's security. 200,000 RYO
Rank 3: Once upgraded to rank 3, the seal's range is increased further along with a third barrier being added at the barrier's increased parameter. The range extends three hundred feet passed the innermost gates, allowing for up to two more additional checkpoints and gates if coupled with the Walls perk. 400,000 RYO

Fortress Barrier: Creates an invisible barrier around the total circumference of the village. Invisible to the naked eye, but not to sensory techniques or certain doujutsu- this barrier acts as a physical defense against intruders and attacks. Once activated, no one may enter or exit the village without permission from the guards posted at the entrance.
Rank 1: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 1,000 power. 100,000RYO
Rank 2: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 2,000 power. 200,000 RYO
Rank 3: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 3,000 power. 400,000 RYO

Walls:
Rank 1: The first wall is erected around the immediate area of the entire village. These walls are made of stone and rise up a good twenty feet. A single gate is positioned at the entrance of the village and half a dozen guards are stationed there at all times. Each gate possesses a portion of the seal required to enter the village. The defense of the wall is equivalent to 500 power. 50,000 RYO
Rank 2: The second wall is erected at a distance of 100 feet area of the entire village. The first and second wall are made of steel reinforced stone and rise up a good forty feet. A second gate is positioned at the entrance of the second wall and half a dozen guards are stationed there at all times. Each gate possesses a portion of the seal required to enter the village.  The defense of the wall is equivalent to 1,000 power. 100,000 RYO
Rank 3: The third wall is erected at a distance of 300 feet area of the entire village. The first, second and third walls are made of reinforced steel and rise up a good eighty feet. A third gate is positioned at the entrance of the third wall. Each gate possesses a portion of the seal required to enter the village. The defense of the wall is equivalent to 1,500 power. 150,000 RYO

Shop discounts
Rank 1: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 10% discount. 100,000 RYO
Rank 2: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 20% discount. 150,000 RYO
Rank 3: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 30% discount. 200,000 RYO

Blacksmith
Rank 1: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of S rank quality. Allows 2 Tier 1 materials to be crafted into 1 Tier 2 material. 100,000 RYO
Rank 2: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of SS rank quality. Allows 2 Tier 2 materials to be crafted into 1 Tier 3 material. 200,000 RYO

Rank 3: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of X rank quality. Allows 2 Tier 3 materials to be crafted into 1 Tier 4 material. 300,000 RYO

Stock Marketing
Rank 1: The village earns 20% extra RYO for however much the village possesses at the start of each week. 100,000 RYO
Rank 2: The village earns 30% extra RYO for however much the village possesses at the start of each week. 200,000 RYO
Rank 3: The village earns 40% extra RYO for however much the village possesses at the start of each week. 300,000 RYO

Nana
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